These divisions are best used for fronts where the player is expecting to lose and wants to make his enemy pay, since the enemy is going to take a lot of casualties trying to break this division. This template has a high level of organization, meaning it will take a while for it to break and will quickly regain its strength after retreating. These templates are for divisions which are used for filling gaps in your front lines. This is a relative of our number 10 pick, the 10/0 infantry. Very effective in defending and attacking tank units,.Furthermore, the 40 width anti-tank division has loads of soft attack which will help in situations against other infantry units. While the 10 width anti-tank division was good in early game, against light tank divisions, The 40 width anti-tank division was good against medium and even heavy tank divisions. This is an improved 10 width anti-tank division, which will not just be used for defence, but also attack. Good for minor nations to balance the scale,.Does not require a lot of equipment and manpower,.Nations such as Poland, The Netherlands, France, and even the Soviet Union should have some of these units in their disposal for contouring the ever-expanding German Reich.
This division is ESPECIALLY good against nations with the mobile warfare doctrine which could field tank divisions.
10 width anti-tank divisionĪs a minor nation, this is the best option for countering tanks. It is especially effective with countries that have loads of manpower, and which utilize the “Mass assault” doctrine. The division template also has a lot of organization and soft attack, which makes it withstand most engagements against enemy units. For its composition, it requires the player to only have 1000 infantry equipment. This division represents the foundation of any in-game army.